IBC2026

  1. IBC Content Everywhere Stage 1
    For three decades, Opta has been the data engine behind the sports stories broadcasters, publishers ...
  2. E102
    The integration of satellite communications into 5G standards is accelerating the convergence of spa ...
  3. IBC Content Everywhere Stage 2
    Ateme Media solutions deployed on Scaleway, from ingest, transcoding, packaging and Server Side Add ...
  4. IBC Content Everywhere Stage 1
    Every camera in a live sports broadcast produces two feeds: one for live broadcast and one for every ...
  5. IBC Content Everywhere Stage 2
    As ad-supported streaming’s growth accelerates and pressure increases on broadcasters to grow revenu ...
  6. Technical Papers Room
    Three interesting presentations and two strong supporting papers form this session on developments i ...
  7. IBC Content Everywhere Stage 1
    As streaming enters the intelligence economy, profitability depends on the ability to predict and ac ...
  8. IBC Content Everywhere Stage 1
    Merapar will introduce AI-assisted sports production tools, engineered to solve the operational bott ...
  9. Conference Room 1
    AI has undoubtedly been one of the most hyped technologies in recent years - and while the buzz is j ...
  10. Technical Papers Room
    The fast-growing field of AI-assisted indexing and search is explored in this three-presentation ses ...
  11. Technical Papers Room
    This session covers developments on improving different aspects of programme production. The present ...
  12. Ignite Stage
    Everyone’s using AI now. To write, to edit, to speed things up, to “generate ideas”. But let’s be ho ...
  13. IBC Content Everywhere Stage 1
     
  14. IBC Content Everywhere Stage 2
    Two years have passed since the previous talk where we explained how Igalia was working on improving ...
  15. Technical Papers Room
    As broadcasters move towards greater distribution of TV over broadband, we have two papers on the is ...
  16. Technical Papers Room
    Three presentations using technology to improve viewer experiences and access : the first from NHK o ...
  17. IBC Content Everywhere Stage 1
    AuroraVision, NAB 2026 Product of the Year for Intelligent Technology, is Visionular's AI-native liv ...
  18. IBC Content Everywhere Stage 1
    S.L. Benfica will take the stage to tell the story of Benfica Play, Portugal's first football OTT pl ...
  19. IBC Content Everywhere Stage 1
    Today’s sports organisations are operating in an increasingly complex ecosystem of broadcast, OTT, s ...
  20. IBC Content Everywhere Stage 1
    Live rights remain central to the value of sports media, but audiences are increasingly engaging wit ...
  21. IBC Content Everywhere Stage 1
    Live sports remain one of the most valuable assets in media, but fans increasingly expect more than ...
  22. IBC Content Everywhere Stage 1
    Live sports is one of the hardest tests for any streaming platform. Fans arrive around the same peak ...
  23. E102
    As the media landscape grows ever more complex, broadcast radio's unique strengths - universal reach ...
  24. Technical Papers Room
    This session has 2 papers on the problems and options of distributing accurate time signals, essenti ...
  25. IBC Content Everywhere Stage 2
    The live video supply chain and the programmatic advertising ecosystem have operated in parallel for ...
  26. Technical Papers Room
    A session with 2 presentations and one supporting paper on Video coding developments. The first pres ...
  27. Technical Papers Room
    An important panel session giving an update from each of the two main codec standards setters. JVET ...
  28. Ignite Stage
    "Meaningful professional connections can open doors to new opportunities, ideas and collaborations. ...
  29. Conference Room 1
    AI is rapidly becoming a powerful force in the creative industries transforming how stories are writ ...
  30. E102
    Before exploring the Dynamic Media Facility (DMF) vision, it is important to understand why it exist ...
  31. IBC Content Everywhere Stage 2
    This session explores how DRM and other revenue security technologies can be effectively combined to ...
  32. E105
    The European Digital Cinema Forum (EDCF) returns to IBC to host its Global Cinema Seminar, one of th ...
  33. IBC Content Everywhere Stage 2
    MainStreaming has developed EdgeGuard, an edge-native anti-piracy solution that protects premium liv ...
  34. IBC Content Everywhere Stage 1
    Every major broadcaster and sports league has the same challenge: their content can reach every scre ...
  35. IBC Content Everywhere Stage 1
    The 2026 World Cup is Argentina’s biggest entertainment event: 104 matches over 39 days, across mult ...
  36. IBC Content Everywhere Stage 2
    FAST has evolved from an emerging model into a mainstream viewing behaviour, but launching a channel ...
  37. IBC Content Everywhere Stage 2
    Newsrooms know their audiences have moved beyond the linear bulletin, but turning every live broadca ...
  38. IBC Content Everywhere Stage 1
    Live sport is a demanding environment for captioning: commentary is fast, names and specialist termi ...
  39. IBC Content Everywhere Stage 1
    Zentag AI turns live sport into instant, social-ready content with no production team in the loop. I ...
  40. IBC Content Everywhere Stage 2
    The satellite-to-IP transition is no longer a future roadmap item. The pressure to move is real, the ...
  41. IBC Content Everywhere Stage 1
    How does a football club build a full-fledged streaming platform — without an army of developers and ...
  42. Ignite Stage
    Allyship in media and entertainment can unlock potential by improving access, visibility, and develo ...
  43. Ignite Stage
    Strengthening the relationship between the industry and the education sector is seen as ‘mission cri ...
  44. Ignite Stage
    Rapidly changing technology – such as the explosion of Gen AI, hybrid workflows, and immersive enter ...
  45. Ignite Stage
    "This two-part session will showcase the skills of the next generation. Part 1 will be led by repres ...
  46. Ignite Stage
     
  47. Ignite Stage
     
  48. Ignite Stage
     
  49. Ignite Stage
     
  50. Ignite Stage
    "Meet the technology and business innovators shaping the future of our industry. This session will f ...
  51. Ignite Stage
    Meet the technology and business innovators shaping the future of our industry. This session will fe ...
  52. Ignite Stage
    "Meet the technology and business innovators shaping the future of our industry. This session will f ...
  53. IBC Content Everywhere Stage 2
    While breakthrough creative tools capture the headlines, the day-to-day business of media relies on ...
  54. E105
    The way audiences consume content is evolving rapidly, driven by the growth of streaming platforms, ...
  55. IBC Content Everywhere Stage 1
     
  56. Showcase Theatre
    The industry is evolving at breakneck speed, and the key to keeping pace isn't just faster tools—it’ ...
  57. IBC Content Everywhere Stage 1
    Vela will demonstrate the AdStrategy and Argos solutions in its inference Platform.AdStrategy autono ...
  58. IBC Content Everywhere Stage 2
    As younger audiences increasingly consume creator content, gaming, social video, and streaming servi ...
  59. IBC Content Everywhere Stage 1
    Content distribution is no longer about choosing a single transport - it’s about combining the right ...
  60. Conference Room 1
     
  61. Conference Room 1
     
  62. Conference Room 1
     
  63. Ignite Stage
     
  64. Ignite Stage
    In a multi-platform world, how are media companies building distribution strategies to realise the f ...
  65. Ignite Stage
     
  66. Ignite Stage
     
  67. Ignite Stage
    Meet the technology and business innovators shaping the future of our industry. This session will fe ...
  68. Ignite Stage
     
  69. Ignite Stage
     
  70. IBC Content Everywhere Stage 2
    The CTV landscape is fragmenting faster than ever — moving in the opposite direction from the consol ...
  71. Conference Room 1
    There is not doubt that technology is transforming the news industry through artificial intelligence ...
  72. Conference Room 1
    More media companies will be turning to different flavours of consolidation to scale and get ahead i ...
  73. IBC Content Everywhere Stage 1
    As premium sports rights move from linear channels into OTT, live events are exposing the limits of ...
  74. Conference Room 1
    Live sports remains the ultimate test for modern media and technology and in 2026 broadcasters have ...
  75. IBC Content Everywhere Stage 1
    Presenting Lumos, Saranyu’s agentic MicroDrama platform, built differently from conventional short-v ...
  76. Conference Room 1
     
  77. Conference Room 1
     
  78. Conference Room 1
     
  79. IBC Content Everywhere Stage 2
    The streaming industry has long been forced to compromise, trapped in a trade-off between the sub-se ...
  80. E102
    What began as a bold vision announced at IBC in 2019 has evolved into a global movement. Since then, ...
  81. Conference Room 1
     
  82. Conference Room 1
     
  83. Conference Room 1
     
  84. Conference Room 1
     
  85. Conference Room 1
     
  86. E102
    "OGraf is an open specification for HTML5 graphics developed by the EBU.OGraf lets users design grap ...
  87. IBC Content Everywhere Stage 2
    Using C2PA for live-streaming is currently limited in the C2PA Live Video specification to content p ...
  88. IBC Content Everywhere Stage 2
    AI is reshaping the media content supply chain. See how Helix, Whip Media's AI-native platform, orch ...
  89. Conference Room 1
    From vision to reality: In 2025, EBU Members have jointly defined a “Shared Cloud Ecosystem for Euro ...
  90. Conference Room 1
    Brands are no longer just advertisers - they’re becoming publishers, creators, and media platforms i ...
  91. Conference Room 1
    Today’s audiences face more choice and more complexity than ever before. With content spread across ...
  92. Conference Room 1
    Security now more than ever is an essential pillar for the future of broadcast media.  Authenticity ...
  93. Conference Room 1
    How do you keep innovating when technology moves at such a pace? How do you build a new platform and ...
  94. Conference Room 1
    The sports industry is being transformed in real time. AI and advanced data are changing everything ...
  95. Conference Room 1
    An all-star panel of big brains debates the future of media - is it all about creators, or will the ...
  96. Conference Room 1
    Content is everywhere but our attention spans are not keeping up. The question isn’t just what conte ...
  97. IBC Content Everywhere Stage 2
     
  98. Showcase Theatre
    Audience loyalty now demands context, not just content. Move beyond simple metadata to deliver hyper ...
  99. IBC Content Everywhere Stage 1
     
  100. IBC Content Everywhere Stage 1
    What if every fan could choose their language while watching a live event?Be among the first to expe ...
  101. IBC Content Everywhere Stage 2
    Content Everywhere is no longer only a distribution challenge. For news broadcasters, it is now a re ...
  102. E105
    What does sustainable production look like when reliability, scale and performance cannot be comprom ...
  103. Conference Room 1
    For broadcasters, fandom-first strategies mean thinking beyond their own channels. Strategic allianc ...
  104. Showcase Theatre
    In an era of relentless demand for fresh content, the bottleneck is rarely the size of the idea—it i ...
  105. IBC Content Everywhere Stage 2
    The conversation around AI in streaming has largely focused on isolated use cases: copilots, chatbot ...
  106. Technical Papers Room
    This session will discuss developments in RF networks and distribution technologies. The session wil ...
  107. E105
    RISE Awards shortlist announcement
  108. E105
    The broadcast and media technology industry is actively seeking more diverse voices on stage. From k ...
  109. Technical Papers Room
    The presentations cover: the Media eXchange Layer (MXL), an open-source SDK project hosted by the Li ...
  110. E102
    As media organisations lean further into AI and cloud infrastructure, questions of control, dependen ...
  111. Ignite Stage
    Media Cartographer Evan Shapiro and Marion Ranchet, founder of Streaming Made Easy, return to the Ig ...
  112. Ignite Stage
    Recent research from IAMT seeks to better understand the current landscape for media and entertainme ...
  113. IBC Content Everywhere Stage 2
    Why does every workflow still need its own copy of the media? In this session, Oracle Cloud Infrastr ...
  114. Technical Papers Room
    The first of two sessions on streaming technology and continuing one of the conference themes - on t ...
  115. Technical Papers Room
    Continuing with streaming technology, this session has presentations on: using agentic AI for Smart ...
  116. Ignite Stage
    Media Cartographer and IBC Conference keynote Evan Shapiro opens the 2026 IBC Talent Programme with ...
  117. Conference Room 1
    From personalised content discovery to automated production workflows, AI is rapidly transforming th ...
  118. Conference Room 1
    A new settlement is approaching for how television is distributed, found, trusted, regulated and pai ...
  119. IBC Content Everywhere Stage 2
    AI in media today is a patchwork of point tools bolted onto legacy pipelines. This talk presents a d ...
  120. Conference Room 1
    To become a leader in digital audio innovation requires more than adopting the latest technology. Su ...
  121. IBC Content Everywhere Stage 1
    BBC shares the value analysis behind its assessment of production in the cloud, covering the busines ...
  122. Conference Room 1
    Media mapper, Webby Winner, and professional provocateur Evan Shapiro will detail Media's New Rules ...
  123. Ignite Stage
    This session, led by Caretta Research, will explore the new media landscape driven by the creator an ...
  124. Conference Room 1
    Streaming has transformed production scale, enabling international collaboration and instant global ...
  125. E102
    10:00 The Intro: Welcome and Introduction by Samina Husain (IEEE BTS).Session 1, Media Delivery: Sca ...
  126. IBC Content Everywhere Stage 1
    Live video has moved far beyond traditional broadcast. Interactive sports betting, live casino, virt ...
  127. E105
    How much energy does streaming actually use? Right now, the industry mostly guesses. Greening of Str ...
  128. Ignite Stage
    "Last year, Women in Industries of Tomorrow challenged audiences to ""Persevere and Get Sh*t Done"", ...
  129. Conference Room 1
    The presentation of this year's prestigious IBC Innovation Awards, where the winners of the four cat ...
  130. E102
    Innovation thrives when open collaboration and formal consensus-based standardization work hand in h ...
  131. IBC Content Everywhere Stage 2
    Micro-Dramas — short, vertical, binge-ready stories — are the fastest-growing format in streaming, a ...
  132. IBC Content Everywhere Stage 2
    Generative AI is not a replacement for human artistry, it is the ultimate creative collaborator. As ...
  133. IBC Content Everywhere Stage 1
    The relationship between sports organisations and their audiences is changing. Leagues, federations ...
  134. IBC Content Everywhere Stage 2
    AI can help your teams reduce workloads in the area of content management, content creation, localis ...
  135. Conference Room 1
    As viewing habits evolve, broadcasters are looking beyond traditional platforms to reach audiences w ...
  136. IBC Content Everywhere Stage 2
    The risk of oblivion looms over the entire digital film industry. While established celluloid preser ...
  137. IBC Content Everywhere Stage 2
    How can a player specialized in non-theatrical film and TV content licensing and distribution digita ...
  138. IBC Content Everywhere Stage 1
    After “secretly” using it to stream thousands of Major League sports events over the last two years, ...
  139. IBC Content Everywhere Stage 1
    In a challenging financial environment with reduced budgets and pressure to cut capital expenditure, ...
  140. Technical Papers Room
    This panel session will have two presentations followed by a panel discussion with a range of expert ...
  141. Technical Papers Room
    This session on trust and provenance features three presentations tackling identity protection and c ...
  142. Conference Room 1
    It is not easy to drive change in sport. Whilst the industry wants innovation, everyone else expects ...
  143. IBC Content Everywhere Stage 2
    This sessions explores how technology is supporting the market requirement for a multi-content strat ...
  144. IBC Content Everywhere Stage 2
    As OTT video consumption grows, residential Wi-Fi has become a critical part of the content delivery ...
  145. IBC Content Everywhere Stage 2
    Web standards are ever evolving, and media-related web standards are no exception. It feels like jus ...
  146. IBC Content Everywhere Stage 1
    For decades, the world's biggest sporting events have shaped the future of television. From colour b ...
  147. Future Tech Stage
    In a multi-platform world, how are media companies building distribution strategies to realise the f ...
  148. Ignite Stage
    Some of the most important issues facing the industry extend beyond technology and business strategy ...
  149. IBC Content Everywhere Stage 2
    AI and edge infrastructure are transforming broadcasting with faster, smarter, secure video workflow ...
  150. IBC Content Everywhere Stage 1
    The sports rights market now extends far beyond traditional broadcast partnerships. Streaming platfo ...
  151. IBC Content Everywhere Stage 2
    In 5 years, will telco and broadband operators still own the customer relationship, or will they bec ...
  152. Ignite Stage
    Recent incidents and TPN STAR Report findings suggest many companies wouldn't be. Join TPN, ACE, NBC ...
  153. Ignite Stage
    To close the Ignite Stage programme, we hand the forum of discussion over to the young people who wi ...
  154. IBC Content Everywhere Stage 1
    The 2026 FIFA World Cup is the most demanding live streaming stress test ever conducted on the globa ...
  155. Technical Papers Room
    Developments in augmented reality and multiview covering presentations on: video only camera trackin ...