XR & Multiview Developments

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XR & Multiview Developments

12 Sept 2026
Conference Room 2
Technical Papers

Developments in augmented reality and multiview covering presentations on: video only camera tracking using venue awareness for graphics overlays; a three-layer reference model spanning the XR experience layer, the 6G network layer, and a distributed AI intelligence layer; and a paper on using a single-player multiview solution to give the most efficient bit-rate behaviour, the best buffer behaviour, and the most freedom for devising an attractive user experience

Presented Papers:
'Video only camera pose estimation for sports broadcast graphics using venue-aware deep learning' - wTVision, Portugal
'Immersive reality unleashed: A three layer convergence model for 6G, AI and XR driven large-scale applications' - TNO, The Netherlands
'Implementing a single-player multiview solution' - Tiledmedia, The Netherlands

Supporting Papers:
'Optimizing 6DoF delivery: Integrating multipath QUIC with network aware foveated rendering' - Verizon, USA & OpenVu, Canada
'A low latency interactive system for real-time video understanding based on VLMS' - School of Information Science and Electronic Engineering, Shanghai Jiao Tong University, China & Ant Group, Shanghai, China

Moderator
Simon Gauntlett, Consultant - Independent
Speakers
António Piteira, VP of Engineering - wTVision
Rob Koenen, CBO - Tiledmedia
Simon Gunkel, Senior R&D Scientist - TNO
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