After 7 years of building TV trucks and flight kits, Maxwell Trauss moved to Riot Games to build their new studio facility in Los Angeles. As part of the design, he set up the facility with remote production in mind. When in 2014 Trauss started to tech manage all of Riot’s stadium shows, he led his his team to start using J2k compression to do 24+ camera remote shows across the globe through 10Gb lines. He overcame the technical and human challenges by creating a team of technicians and creatives that worked together to adapt to the emerging workflows. From 2014 to 2017 the Los Angeles based studio was doing all of the Riot’s stadium events, at least 3 days a week of remote productions, and local productions with the same control room. With the studio running, Trauss moved on to be riot’s Broadcast Architect and lead the team that ultimately developed a low latency, higher compression system that would enable 40+ camera remote shows, plus the ability to do full productions in remote regions where only 1Gb of throughput was available. Since switching to the higher compression model, Riot shows currently have 4+ languages doing each of their productions remote to their own studios at the same time, with more being added every year. Trauss and his team has kept the the onsite footprint for the these Super Bowl sized shows, as small as a simple concert. Trauss has not stopped innovating and is looking at ways to increase the availability and flexibly of sponsorship opportunities for all regions and languages.