Lead Technical Designer, The Third Floor
Sam is the Lead Technical Designer for VR at The Third Floor. He has worked for the past decade on a range of interactive formats, including VR (Project Morpheus, Playstation VR Worlds), AR (EyePet & Friends, Wonderbook), motion control gaming (Silent Hill: Shattered Memories) and mobile. He bridges the gap between creative and technical disciplines, rapidly prototyping concepts and determining best practices. He is currently helping clients from the film industry identify and explore opportunities VR.
14-Sep-2017VR: The top of the crop