Sam Gage

Sam Gage

Lead Technical Designer, The Third Floor
Sam is the Lead Technical Designer for VR at The Third Floor. He has worked for the past decade on a range of interactive formats, including VR (Project Morpheus, Playstation VR Worlds), AR (EyePet & Friends, Wonderbook), motion control gaming (Silent Hill: Shattered Memories) and mobile. He bridges the gap between creative and technical disciplines, rapidly prototyping concepts and determining best practices. He is currently helping clients from the film industry identify and explore opportunities VR.
  • IBC is the only exhibition we attend. It’s very important for those in the broadcasting industry.
    Jochen Albrecht
    CTO - Albrecht Electronic
  • IBC represents an important annual industry dialogue where the worlds of technology and media intersect.
    Erik Huggers
    CEO, Vevo
  • IBC is the exhibition that gives us the most exposure in the broadcasting industry. The exhibition is a really special show and is close to everyone’s hearts. It gets better every year and has got a great vibe.
    Anoushka Farouk
    Marketing Manager - TSL
  • IBC is not about quantity it’s about quality. Conversations we have are enlightening in every sense. Everyone is here to do business.
    Robert Lisman
    Director of Marketing - Primestream
  • The greatest thing about IBC is that it provides the facilities to network with industry professionals whilst getting great knowledge on new technology.
    Gina Canzano
    Technical Support Engineer - BW Broadcast


IBC Technical Supporters

IBC would like to thank our Technical Supporters: