15-18 SEPTEMBER 2023

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Technical papers: The immersive Olympics

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Technical papers: The immersive Olympics

09 Sep 2022
IBC CONFERENCE
Conference Pass Holders
E102
Conference
The breadth and diversity of sport and venue covered by the Olympics considerably magnifies the production challenge.  So, to add the complexity of immersivity is impressive.  In this two-paper session you will learn how 5.1.4 immersive audio was added and used across all sports, as well as the opening and closing ceremonies of the Tokyo 2020 and Beijing Winter 2022 games.  Our second paper adds VR.  With over 100 hours streamed of fully produced Olympic events from Beijing 2022, with graphics and commentary including live coverage of 6 sports, all in 8K VR - this is a masterclass on VR production. 
Moderator
Simon Gauntlett
Simon Gauntlett, Director of Imaging Standards and Technology - Dolby Europe Ltd
Speakers
Nuno Duarte, Senior Audio Manager - Olympic Broadcasting Services
Fabrice Lorenceau, VP Live Production & Video Technology - Cosm
Courtney Willock, Broadcast Program Manager, Olympics Technology Group - Intel