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The world's most influential media, entertainment & technology show

RAI Amsterdam  |  13 – 17 SEPTEMBER 2019

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IBC2019 Innovation Awards Shortlist

IBC2019 Innovation Awards Shortlist

IBC2019 Innovation Awards Shortlist

IBC2019 Innovation Awards Shortlist

From 6K to holographic projection and from esports to the FIFA World Cup, this year’s 10 IBC Innovation Awards finalists show a clear trend towards global co-operation and remarkable advances in bringing new engagement to content.

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Although we never look for a theme in our list of finalists, the shortlist usually reflects the wider industry. This year you can definitely see that there are a number of projects which are global in their scale and which use new opportunities in connectivity to bring us astounding images, whether that is capturing life under the sea or the excitement of sports.

Michael Lumley, Chair of the Innovation Awards Judging Panel

Content Creation Finalists

Virtual set for Nascar

Virtual set for Nascar

End user: Fox Sports

Technical Partners:

  • Epic Games
  • Zero Density


FOX Sports’ new NASCAR virtual studio leverages the real-time rendering capabilities and photoreal visual fidelity of Epic Games’ Unreal Engine to provide race fans with new depths of analysis and storytelling for the sport via mixed reality broadcasts. The ultra-customizable facility lets analysts interact with photoreal 3D graphics and augmented reality elements in real time, providing in-depth analysis on race car construction, racetrack materials, banking angles, and more – all with unprecedented levels of visual complexity. Additionally, the robust virtual studio enables broadcast teams to deliver immersive reporting remotely, rather than traveling with a mobile studio to each race. 

Remote production for League of Legends

Remote production for League of Legends

End user: Riot Games

Technical Partners:

  • Haivision
     

Riot Games leads the esports industry with the broadcast of the 2018 World Championship of the League of Legends, carried globally by more than 30 television channels and digital platforms to more than 99.6 million viewers.

Using new remote production technologies, the tournament was broadcast from Korea while being centrally managed and produced from the Riot Games’ headquarters in Los Angeles in 18 studios dedicated to 18 different regions/languages, delivering a broadcast experience that rivals some of the biggest professional sporting events.

SailGP remote production

SailGP remote production

End user: SailGP

Technical Partners:

  • Whisper Films
  • Timeline Television
  • Tata
     

SailGP has delivered an innovative and environmentally considerate solution to provide high-quality and consistent TV coverage of the new, annual global sailing championship. The project enables live world feeds to be fully produced in London. The television director, more than 10,000 miles away, has access to over 40 video and data sources including; the award-winning, LiveLine FX technology for impactful on-screen graphics and data derived from a total of 1,200 sensors placed on the boats and athletes.

Key innovations in this landmark remote production include the integration of super-low latency technologies and the in-house design of bespoke equipment such as IP controlled waterproof cameras

Holographic projection over 5G

Holographic projection over 5G

End user: Vodafone Romania

Technical Partners:

  • Dejero
  • HawthronTheatrical
  • Huawei Romania
  • Musion 3D


In February 2019, a young guitarist joined a rock band on stage in Bucharest, performing as a live hologram from a studio 2 km away. A spectacular showcase of Vodafone Romania's 5G technology and Musion 3D's EyeLiner™ holographic foil, the event gathered thousands of fans, was live streamed on Facebook and became Vodafone’s 2019 flagship television commercial in Romania - with over 2 million YouTube views to date. Musion 3D used Dejero's EnGo mobile transmitters and Broadcast Servers to deliver video links to and from the studio, with the hologram streamed over a Huawei router and Vodafone 5G link.

Content Distribution Finalists

5G remote production

5G remote production

End user: BT Sport

Technical Partners:

  • EE
  • Huawei
  • Mobile Viewpoint


BT Group’s BT Sport and EE deployed the world’s first live broadcasts based on 5G-enabled remote TV production – an innovation BT Sport plans to eventually use to increase the coverage available to viewers with more matches and highlights on air faster than before. 

Seychelles Ocean Mission

Seychelles Ocean Mission

End user: Associated Press

Technical Partners: 

  • Nekton Mission
  • Inmarsat
  • LiveU
  • Sonardyne


Associated Press transmitted live, broadcast-quality video from submersibles operating 200 metres below the surface of the Indian Ocean - creating broadcasting history.

Using cutting edge optical technology, footage was sent through the waves using LED light within the "blue" region of the electromagnetic spectrum - removing the need for submersibles carrying scientists from the UK-led Nekton Mission to be tethered to fiber optic cables.Viewers were taken on a journey through a never-before seen ocean kingdom using technology engineered by sub sea communications specialist Sonardyne with satellite transport courtesy of Inmarsat.

See AP’s coverage of the mission: http://apne.ws/QzFEkur

World Cup 2018

World Cup 2018

End user: COPA90

Technical Partners:

  • Base Media Cloud
     

At COPA90 we believe that football is the universal language; here to entertain, inform and celebrate football and its fans. Whether it’s chats and challenges with your favourite footballers, in depth documentaries about fan culture or amazing animations and explainers about the biggest stories in the game, COPA90 is how football feels.

BASE Media Cloud is an innovative Managed Cloud Services company, providing integrated Cloud Storage and multi-cloud Software-as-a-Service (SaaS) solutions to a wide range of prestigious clients. The company provides ready-made cloud solutions to companies, reducing costs, improving workflow efficiencies and removing the challenges of managing complex in-house infrastructure.

Content Everywhere Finalists

News app at massive scale

News app at massive scale

End user: ETV Bharat

Technical Partners:

  • Aveco
  • VTI
  • Harmonic
  • Octopus
  • Saranyu Technologies
  • Robosoft Technologies
  • Ross Video


ETV Bharat and Aveco combined to automate news production and playout to 24 studios and 24 full time news channels for mobile phone-and-tablet live and on-demand viewership. Launched in 21 March 2019, ETV Bharat has 5,000 mobile journalists across India equipped and empowered with the latest news production technology. Aveco automates the live production, recording, and playout of these 24 mobile TV channels and provides the workflow automation to optimize on-demand version production. Together with other TV technology partners serving ETV Bharat, a new world-standard in mobile news production and distribution has been achieved.

6K 360˚ VR

6K 360˚ VR

End user: Deutsche Telekom

Technical Partners:

  • Akamai
  • Iconic Engine
  • INVR.SPACE
  • MagnumFilm
  • MediaKind
  • Tiledmedia


In December 2018, Deutsche Telekom commissioned a multi-partner collaboration to enable the world’s first multi-channel 6K 360-degree live sports stream, during a basketball match between Telekom Baskets Bonn and EWE Baskets Oldenburg from the Telekom Dome in Germany. The live streams were delivered to customers of Deustche Telekom’s commercial Magenta VR service via a consumer app. The success of this proof-of-concept event showcased the ability to stream viewport adaptive 360 video content live from sports events to a base of real-world consumers, overcoming complex obstacles of VR production and delivering higher resolution VR to enable a truly immersive user experience.

La Liga on Facebook Watch

La Liga on Facebook Watch

End user: Facebook

Technical Partners:

  • MEDIAPRO
  • LaLiga
  • GUUD


The MEDIAPRO Group is a leader in the European audiovisual sector. With a fleet of over 70 High Definition and 4K Outside Broadcast units, the Group produces more than 6,000 events around the world each year. It is currently involved in the production of 16 national soccer competitions around the world, including top-tier leagues in Spain, France, Portugal, Italy, Greece, Turkey, Kenya, Angola, Slovenia, Serbia, Colombia, Bolivia, Mexico and now Canada. Mediapro Group crews produce events for LaLiga, UEFA Champions League, FIFA Confederations Cup, FIBA, Euroleague, FIFA World Cup, the Arab Games, the Africa Cup of Nations and Formula 1.