Paper Session: VR and AR - The production, the potential and the pitfalls
The boom in 360° media continues to strengthen, as every day the media industry collectively expands its knowledge of: production grammar, psychology, capture and processing technologies, user requirements and potential markets. From a large offering, we have chosen a selection of innovative presentations which demonstrate the diversity of this exciting topic. We're beginning with a fascinating look at lessons that have been learnt so far by a team with a wide experience of immersive production. Then a look at the technologies being developed to deliver spherical images to head-tracked head-mounted displays. And then a glimpse of the exciting potential of live-action VR captured with camera arrays. Finally, what about combining VR and social media - the concept of being in a virtual room with your friends? Join us for what will be a remarkable session.
Papers in order of presentation:
Oliver Spall, Senior Product Manager, BBC, United Kingdom, "EXPERIMENTS IN IMMERSION: LESSONS LEARNT FROM MIGRANTS TO MONSTERS"
Dimitri Podborski, Research Associate, Fraunhofer HHI, Germany, "VIRTUAL REALITY AND DASH"
Matthias Ziegler, Senior Scientist, Computational Imaging and Algorithms, Fraunhofer IIS, Germany, "IMMERSIVE VIRTUAL REALITY FOR LIVE-ACTION VIDEO USING CAMERA ARRAYS"
Martin Prins, Senior Media Consultant, TNO, Netherlands, "TOGETHERVR: A FRAMEWORK FOR PHOTO-REALISTIC SHARED MEDIA EXPERIENCES IN 360-DEGREE VR"