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Understanding esports production

17 Sep 2019
E102
Esports Showcase

This session will look under the hood of esports production, and how it compares to traditional sports production - similarities and differences. We will get a better understanding of how complex esports storytelling can be, and why industry leaders are moving more towards remote and cloud production. 

We will discussion production, cloud computing, user experience and of course, the power of data.

Chairperson
Jens Fischer, Global Esport Specialist and Account Manager D.A.CH - EVS
Speakers
Corey Smith, Director, Live Operations Broadcast Technology Group - Blizzard
Ryan Chaply, Senior Esports Program Manager - Twitch
Simon Eicher, Executive Producer, Director of Broadcast, eSports Services - ESL
Maxwell Trauss, Broadcast Architect - Riot Games