Understanding esports production
17 Sep 2019
- Comparison: regular sports productions vs esports productions
- How are storylines driving tech/tech driving storylines?
- The role of in-game data. Why is it so complicated to get the data?
- eSport camera concepts
- Story telling with 100 players
- Production and the role of social media
- OPEX vs CAPEX
- Tech. issues (e.g.: 60fps vs 59.94fps), it´s all about 3G.
- The complexity of esports productions (e.g.: in-game and show TD)
- Production quality (streaming vs broadcast)