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The world's most influential media, entertainment & technology show

13 - 17 September 2019 
RAI Amsterdam 

 

 

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Understanding esports production

Understanding esports production

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Understanding esports production

17 Sep 2019
E102
Esports Showcase
  • Comparison: regular sports productions vs esports productions
  • How are storylines driving tech/tech driving storylines?
    • The role of in-game data. Why is it so complicated to get the data?
    • eSport camera concepts
    • Story telling with 100 players
    • Nationalisation
    • Betting
  • Production and the role of social media
  • OPEX vs CAPEX
  • Tech. issues (e.g.: 60fps vs 59.94fps), it´s all about 3G.
    • The complexity of esports productions (e.g.: in-game and show TD)
    • Production quality (streaming vs broadcast)
Chairperson
Jens Fischer - EVS
Speakers
Simon Eicher, Executive Producer, Director of Broadcast, eSports Services - ESL
Ryan Chaply, Senior Esports Program Manager - Twitch
Corey Smith, Director, Live Operations Broadcast Technology Group - Blizzard
Maxwell Trauss, Broadcast Architect - Electronic Arts