The Challenge Objective:
Today there is a massive logistical effort to deliver live events such as the Olympics, Superbowl, WorldCup, etc. This encumbers the types and levels of sporting events, concerts, shows, rallies, etc that can be ‘broadcast’. Limited bandwidth for ingesting, real-time sensitivities, real-time processing needs, and the multitude of sensors, formats, and codecs.
Having a simple, interoperable, system for adHoc cloud delivery would reduce the costs and dependencies needed to do this at scale.
The data models needed to interact and define the inputs into a system like this aren’t standardized. Input sources, locations, stream formats, meta-data descriptors, etc.