IBC Accelerator Media Innovation Programme

Accelerator Programme Continues!

Virtual and collaborative projects continue to drive industry innovation

Responding to the myriad of complex digital transformation challenges and the need to innovate at speed and collaborate remotely in today’s Media & Entertainment industry, IBC has introduced the Accelerator Innovation Programme.  

Accelerators are fast track, open and collaborative innovation projects that address complex media & entertainment industry business and technology challenges. Download the accelerator deck here.

Through the Accelerators, multicompany teams come together – led by game changing Broadcasters, Studios, Platforms and Content Owners as ‘Champions’ - to develop solutions to use cases working with expert vendors and solutions providers as project ‘Participants’. Projects develop over an intensive five months’ project path, culminating in innovative solutions that will be showcased as proof of concepts at IBC2020

The programme has been created by IBC to drive sector-wide digital transformation, where Accelerators ultimately demonstrate business value through an open R&D approach, reflecting the value of industry of standards and best practices.

Challenges in 2020 address many relevant and topical areas, such as industry transformation and transition to IP and cloud workflows, the evolution of 5G, VR/AR/MR, the application of AI in many media processes, visual effects archiving, sustainability and many others.

Watch Our Latest Video

First Accelerator Projects for 2020 Announced!

The following projects are in formation and set to get underway, click on projects to see list of supporting Champions and Participants (where confirmed) and where additional Champions and vendor expertise is required....


Accelerator Project Champion/ Project Lead

5G Remote Production

BBC (Project Lead, Ian Wagdin), Al Jazeera Media Networks, BT, ITV, SVT, TV2, ViacomCBS, Yle
Virtual & Interactive Live Music Talent Show MTV International/ViacomCBS (Project Lead, Bianca Acca), Warner Music
TV Delivered as Objects ITV (Project Lead), BBC, Yle, Unity Technologies
AI Assisted Shot List Creation of Video Assets Associated Press (Project Lead, Sandy MacIntyre), Al Jazeera Media Networks, BBC
Usable VFX Archive MovieLabs (Raymond Drewry: Project Lead), Universal Studios, Paramount Studios, Sony Innovation Studios, Unity Technologies
CG Animation Production: New Immersive & Real-Time Workflows Unity Technologies, Unreal Engine/Epic Games
Live Content Moderation Al Jazeera, Reuters, Associated Press, BBC, RTÉ
5G Centralised Streaming for Location-based Virtual Reality (LBVR) Telenet/Liberty Global (Project Lead), Park Entertainment


Benefits of Joining an IBC Accelerator Project

Why join?

For Champions e.g. Buyers of media solutions:

  • Accelerate your R&D without the need for months of commercial negotiations and contracts
  • Multiply your R&D resources and gain fresh expert insights on disruptive technologies
  • Work collaboratively with peers in your field to fast track solutions to common challenges
  • Get fresh creative ideas and technology expertise from multicompany, multinational teams
  • Use the Accelerators as a safe and trusted environment to experiment
  • Gain visibility for leading edge innovation across IBC, even though you may not exhibit as a buyer


For Participants e.g. solutions providers & vendors:

  • Work with champions inside and outside of your usual sales sightline
  • Gain an inside track from learning about and solving the tangible pain points of champions
  • Apply your expertise to new use cases and prove the value of your solutions
  • Get maximum visibility in the runway to IBC and at the show with multiple marketing platforms
  • Develop your teams with real world challenges, working with cross industry players

Apply to be Champion or Participant 

(Based on the project brief, what particular, specific expertise can you offer to the project team?)
Project Champions are Broadcasters, Platforms and OTTS, Studios, Content or Rights Owners, Games Studios etc. – typically the buyers of vendor solutions. Participants in projects are vendors, system integrators, software developers, manufacturers of hardware and equipment – typically the sellers of solutions and products. Fees apply to project Participants. See IBC Accelerator Overview Deck for further information.


Important information

Project Start Dates: 10 April 2020

Project dates: April - August 2020

IBC2020: 11-15 September 2020

Download the Overview Deck 

Find out more about the accelerator programme here




Frequently Asked Questions